Friday, March 18, 2011
Thursday, March 17, 2011
Wednesday, March 16, 2011
Sunday, March 13, 2011
Friday, March 11, 2011
Technologic improvements also influence the conception of the clothing. Nowadays when a designer has an idea and start to draw it he can use digital and also generative tools to give form to his ideas. Here some exciting examples:
The brazilian brand Amapo gained notoriety after the singer M.I.A. used their pieces in a video clip. The designer duo uses 3D technology to create some of their their patterns. The result is volumetric pieces that delivers an interesting effect depending on the lights.
Another example is "Continuum", the latest project by Mary Huang. It allows anyone to "draw" a dress and convert it into a 3d model, which is turned into a flat pattern that can be cut out of fabric and sewn into the dress. The real dress can be bought via website or you can download the parts and sew it yourself. Tools like Continuum points the fashion creation towards digital customization.
Diana Eng released a set of scarves inspired by math and ethnology. She designed the patters based in mathematical functions and used several techniques to transfer the numbers into drawings.
Another technology that is rocking the fashion design is 3d print. 3d pinging is a technology where a tridimensional objected is created by laying down successive layers of material. This allows rapid prototyping and put down the costs of production.
this video describes the 3d print process pointing out the ecological potential of this technology due to the fact that the material can be totally recycled.
The dutch designer Iris Van Herpen is an example of 3d printing in fashion. In her last collection she created structured clothes that reminds shell shapes and fractals and share concepts of architecture and design.
Almost every day pop up projects and collections the make use of new technologies in their conception and realization and for sure we are going to see more exciting examples of how new technologies change creative processes.
Tuesday, March 1, 2011
I found "This is not a radio" (2010) very interesting. »This is not a radio« is an exploration of different forms of materiality and interaction. Marrying the traditional »female« craft of textile art with the »male« domain of audio devices, the fully functional objects question tradtional interaction patterns and challenge our expectations with electronic products.
The details of the Radio Hood allow the user to operate a radio that is inte- grated into its lining. Knotting the ends of the shawl turns the radio on and off. There are speakers hidden in small pockets next to the hood. A string in a hem can be pulled to increase and decrease the volume. And a bell on top of the hood serves as a control to change the sender and browse through the radio frequencies.
The exotic look of the knitted radio entirely follows practical considerations, but it also reminds us of distant countries and ritualistic garments. Besides, all the functional elements that serve as the interface for the radio are borrowed from clothing.